
Mannequin Animation
This is the animation I had done for a university assignment. The main aspect of the project was to make a character move from point a to point b by keyposing the character, making them move in unique ways.
Process
During the animation process, I initially had a post-apocalyptical background, but decided to move to a different environment. This change was made mainly because the post-apocalyptical world had received an error.
I also changed the animation from blocking to spline. This made the animation look less static like. The original animation was in blocking to showcase how the characters will move with certain keyposes and inbetweens.
